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Publications

iX Article: Neue Features in C++26

An article I wrote for the German iX magazine "Neue Features in C++26" is available in issue 2026/04. It is available as a printed edition as well as online. [...]
C++

What reinterpret_cast doesn't do

In today's post, I will explain one of C++'s biggest pitfalls: reinterpret_cast. Another title for this post could be: This is not the cast you're looking for! [...]
C++ Insights

C++ Insights Episode 72: Why you should never call a virtual member function in a constructor

I published a new C++ insights episode: Why you should never call a virtual member function in a constructor. [...]
C++

Best performance of a C++ singleton

In my Januray post, I focused on implementing a singleton correctly. This time I want to add performance into the mix and show you the best way to implement your singleton... or [...]
C++ Insights

C++ Insights Episode 71: C++23: multidimensional operator[]

I published a new C++ insights episode: C++23: multidimensional operator[]. [...]
Conference

CppCon 2025 recording of my talk "Back to Basics: static, inline, const, and constexpr" is available

I'm pleased to announce that the recording of my talk at CppCon Back to Basics: static, inline, const, and constexpr of my presentation is available YouTube: [...]
C++

The Reset trick

My last month's post, Singleton done right in C++, has triggered plenty of comments. I expected a few, but not that much. So thank you for keeping the conversation going. [...]
C++ Insights

C++ Insights Episode 70: Efficiently passing a std::source_location object

I published a new C++ insights episode: Efficiently passing a std::source_location object. [...]
C++

Singleton done right in C++

In today's post, I like to touch on a controversial topic: singletons. While I think it is best to have a codebase without singletons, the real-world shows me that singletons are [...]
C++ Insights

C++ Insights Episode 69: = default and uniform initialization - Best Practice Explained

I published a new C++ insights episode: = default and uniform initialization - Best Practice Explained. [...]