Logo

Blog


C++ Insights

C++ Insights Episode 57: More performance thanks to more implicit moves in C++20

I published a new C++ insights episode: More performance thanks to more implicit moves in C++20. [...]
training

Master C++17 and C++20 with Live Coaching

We've all been there — exploring the powerful features introduced in C++17 and C++20 and wondering how to make the most of them in real-world scenarios. These new tools offer [...]
C++

Write more C++ code thanks to constexpr

Since the keyword constexpr and its behavior got included in C++, it has been improved in each and every new standard of the language. [...]
Publications

iX Article: Ressourcen sparen mit der C++-Funktion constexpr

An article I wrote for the German iX magazine "Ressourcen sparen mit der C++-Funktion constexpr - Durch kleine Veränderungen Ressourcen in RAM und ROM sparen" is available in [...]
Conference

CppNorth 2024 recording of my talk "C++ Insights: Peek behind the curtains of your C++ compiler" is available

I'm pleased to announce that the recording of my talk at CppNorth C++ Insights: Peek behind the curtains of your C++ compiler of my presentation is available YouTube: [...]
C++ Insights

C++ Insights Episode 56: Understanding the magic behind C++17's structured bindings

I published a new C++ insights episode: Understanding the magic behind C++17's structured bindings. [...]
C++

Why is C++23 called 23?

First, if you haven't heard the good news, C++23 was finally published by ISO. Looking at how I (and others) name this C++ standard raises the question: Why call it 23 when ISO [...]
C++

unique_ptr and the pointer to implementation idiom

Last time, I wrote about unique_ptr and PImpl, demonstrating why you can't use a unique_ptr for PImpl. This time, I'd like to show you how you can make unique_ptr work with PImpl. [...]
C++ Insights

C++ Insights Episode 55: References are no pointers!

I published a new C++ insights episode: References are no pointers!. [...]
C++

Smart pointers and the pointer to implementation idiom

A post I wrote back in 2023 When an empty destructor is required resulted in feedback that I'd like to address in today's post. [...]