Class - Programming with C++11 to C++17
C++ has changed massively since 2011. There were three new language standards, 11, 14 and 17. A fourth is with C++ 20 already on the way.
The new elements often make it easier for us to write less and more correct code. With
constexpr the language has a unique way to do things already at compile time. Our bonus: less RAM and ROM consumption as well as a time saving.
In this class, you will learn how the new standards help you to write faster and more robust code.
After a long period without updates to C++ until 2011, the language has been continuously improved with new standards. This brings valuable new features such as
constexpr to optimize code size or performance to C++, which you are about to learn.
You will start learning about new language elements like
override, and uniform initialization. With this knowledge, you continue to look into innovations such as
constexpr. Of course, you will learn about Lambdas as well. After all, they are one of the long-missing elements.
Your next stop is another innovation of C++11: variadic templates. You learn how they work and where they will assist you in writing less code yourself.
This is followed by the probably most impactful feature of C++11: move semantics. You will learn what that is and how it works, but most importantly, the benefit it brings you. You will see situations where move semantics get disabled by the compiler.
You will learn about structured bindings, a C++17 feature, which helps you to write less code once again.
Finally, you will look at a few selected innovations in the STL. Very interesting for many C++ programmers here are the smart pointers. But also containers like
std::vector are on your learning plate.
After this course, you have a clear understanding of what the new standards bring to you. Selecting features from the new language standards for a project and using them safely is an easy task for you.
- Clean and modern C++ code
- Uniform initialization:
- Initialization with curly braces
- New elements:
- Type determination with
autoand trailing return type
- Literal operator
- In-class initialization
- Inherited constructors
- Structured bindings
- Type determination with
- Do things at compile time:
- Move semantics:
- Rvalue references
- Prefect forwarding
- The rule of 0/
3/5 / DesDeMovA
- Template changes:
- Variadic templates
- Alias template with
- Fold expressions
- Class Template Argument Deduction
- Selected updates to the STL:
- Smart pointer
- Time under control with
- A look in the
Included in this course are
- A handout as color PDF, which includes all references and an acronyms list;
- The source code for the exercises as well as sample solutions for all exercises as a ZIP-file;
- Certificate of attendance;
- A complimentary copy one of my books